Archive for the ‘C# (C-Sharp)’ Category.

What is the equivalent of __FILE__ and __LINE__ in C#?

Where is __LINE__ and __FILE__ in C#?

In C++ and in PHP and other languages, a great logging feature is the ability to log the file and line number where the log occurs.

These unfortunately do not exist.  I have been searching even in the latest .NET 4.0 and haven’t found them.  If they are there, they are hidden. Having these two variables is an extremely useful feature in other languages and it appears to be a feature very overlooked by the C# developers. However, maybe they didn’t overlook it.  Maybe there is a good reason that it is not there.

Getting __LINE__ and __FILE__ in C# when in debugging mode

There were a couple of solutions floating around online but many of them only worked with debugging enabled (or in release if the pdb file is in the same directory).

Here is one example that only works in debugging (or in release if the pdb file is in the same directory).

StackHelper.cs

using System;
using System.Diagnostics;

namespace FileAndLineNumberInCSharpLog
{
    public static class StackHelper
    {

        public static String ReportError(string Message)
        {
            // Get the frame one step up the call tree
            StackFrame CallStack = new StackFrame(1, true);

            // These will now show the file and line number of the ReportError
            string SourceFile = CallStack.GetFileName();
            int SourceLine = CallStack.GetFileLineNumber();

            return "Error: " + Message + "\nFile: " + SourceFile + "\nLine: " + SourceLine.ToString();
        }

        public static int __LINE__
        {
            get
            {
                StackFrame CallStack = new StackFrame(1, true);
                int line = new int();
                line += CallStack.GetFileLineNumber();
                return line;
            }
        }

        public static string __FILE__
        {
            get
            {
                StackFrame CallStack = new StackFrame(1, true);
                string temp = CallStack.GetFileName();
                String file = String.Copy(String.IsNullOrEmpty(temp)?"":temp);
                return String.IsNullOrEmpty(file) ? "": file;
            }
        }
    }
}

Here is a little Program.cs that shows how to use it.

using System;

namespace FileAndLineNumberInCSharpLog
{
    class Program
    {
        static void Main(string[] args)
        {
            int x = 100;
            int y = 200;
            int z = x * y;
            Console.WriteLine(StackHelper.ReportError("New Error"));
        }
    }
}

Unfortunately if the above does only work in release if the pdb file is available.

Getting __LINE__ and __FILE__ in C# when in debugging mode

Well, according to this MSDN forum post, it simply cannot be done.
http://social.msdn.microsoft.com/Forums/en-US/csharpgeneral/thread/6a7b021c-ec81-47c5-8f6a-2e280d548f3f

If I ever find a way to do it, I will post it.

So for troubleshooting a production file at a customer’s site, you pretty much have to send out your pdb file to them when they need it.  There are a lot of benefits to C# and this lacking feature is one of the eye sores.

Tutorial – Binding to Resources.resx for strings in a WPF Application: A technique to prepare for localization

Introduction

Ok, so if you are going to have a string visible in your WPF application and your application can be in multiple languages, you are facing the localization problem.

Usually people as themselves two questions:

  • Do I localize or not?
  • How do I localize?

The answers are usually not now and I don’t know. So no localization work is done at first. Later, you wish you were more prepared for localization.

Well, I am here to tell you that you can at least prepare to be localized by doing a few simple steps:

  1. Centralize your strings in a publicized Resources.resx file.
  2. Add a reference to your Properties.
  3. Replacing any statically entered text with the name of the string resource.
  4. Do you best to use dynamic sizing.

Preparing your strings for localization

If you are going to have a string in your WPF application, it is a good idea to store those strings in a centralized place for localization purposes. Usually in Visual Studio, that is in Resources.resx.

Often a string is entered directly into an the WPF XAML. This is not recommended. Maybe you are thinking that you don’t need to localize your application, so this is not important to you. Ok, really what you are thinking is:

“I don’t know how to do it and if I ever get big enough to need localization, at that point, I will figure it out.”

Well, what if I told you that using Resources.resx is extremely easy?

What if I told you that it hardly takes more time at all?

If it easy and hardly time consuming at all, you would do it, right? I would. Hence this post.

Step by step guide for Preparing your strings for locaization

I have a project called LicenseAgreementManager. Right now this only needs to display a license agreement in English, but maybe someday, this will need to display a license agreement in any language.

Preparation – Create a new project or use an existing project

In Visual Studio, create a new WPF Applcation project.

I named my project LicenseAgreementManager.

Right away, you already have at least one string statically entered into your XAML, the text for the window title.

Step 1 – Add all your strings to the Resources.resx file

  1. Double-click on Resources.resx in your WPF Project. This found under the ProjectName | Properties option in your Solution Explorer tree.
  2. Change the Access Modifier drop down menu from Internal to Public.
  3. Enter your strings in the Resources.resx by giving them a unique name and a value of the desired string. A comment is also optional.

You now have a publicized Resource.resx file and a few strings inside it.

Step 2 – Add a reference to your Properties

  1. In your project, open your MainWindow.xaml file.The XAML looks as follows:
    <window x:Class="LicenseAgreementManager.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            Title="MainWindow" Height="350" Width="525">
        <grid>
    
        </grid>
    </window>
    
  2. Add a line to reference your Properties in the Windows element.
    <window x:Class="LicenseAgreementManager.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            xmlns:p="clr-namespace:LicenseAgreementManager.Properties"
            Title="MainWindow" Height="350" Width="525">
    

Step 3 – Replace static text with strings from the Resources.resx

  1. Change the Title attribute from static text to instead use access the string from your Resources.resx named EULA_Title.
    <window x:Class="LicenseAgreementManager.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            xmlns:p="clr-namespace:LicenseAgreementManager.Properties"
            Title="{x:Static p:Resources.EULA_Title}"
            Height="350" Width="525">
    

That was pretty easy, wasn’t it.

As you add elements that have strings, use the Resources.resx.

Step 4 – Try to use dynamic sizing

  1. As best as possible, remove any dynamic sizing.

    I have just added some items and removed the sizing as best as possible. Here is my XAML.

    <window x:Class="LicenseAgreementManager.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            xmlns:p="clr-namespace:LicenseAgreementManager.Properties"
            Title="{x:Static p:Resources.EULA_Title}"
            SizeToContent="WidthAndHeight"
            xml:lang="en-US">
        <grid>
            <grid.RowDefinitions>
                <rowDefinition Height="Auto"/>
                <rowDefinition Height="Auto"/>
            </grid.RowDefinitions>
    
            <richTextBox Name="_EulaTextBox" HorizontalAlignment="Stretch"  VerticalAlignment="Stretch"/>
            <stackPanel Grid.Row="1" Margin="0,10,0,0" Name="stackPanel2" HorizontalAlignment="Stretch"  VerticalAlignment="Stretch">
                <radioButton Content="{x:Static p:Resources.EULA_Accept}" Margin="20,20,20,0" Name="radioButton1" />
                <radioButton Content="{x:Static p:Resources.EULA_NotAccept}" Margin="20,20,20,0" Name="radioButton2" />
                <button Content="{x:Static p:Resources.Next_Button}" Name="button1" Margin="20,20,35,20"  HorizontalAlignment="Right" />
            </stackPanel>
        </grid>
    </window>
    
  2. What changes did I make above that I couldn’t do through the Visual Studio GUI?
    1. I removed Height and size from almost every element.
    2. I added SizeToContent=”WidthAndHeight” to the Windows element.
    3. I added some extra size to the margins.

Conclusion

You don’t have to be localized to be prepared for easy localization. By doing the above simple steps, when it comes time to add localization, you will be ready.

If you want to go on an finish localization. You might want to read some of my sources.

Sources:

http://compositeextensions.codeplex.com/Thread/View.aspx?ThreadId=52910
http://msdn.microsoft.com/en-us/library/ms788718%28v=VS.90%29.aspx
http://msdn.microsoft.com/en-us/library/ms746621.aspx


Copyright ® Rhyous.com – Linking to this article is allowed without permission and as many as ten lines of this article can be used along with this link. Any other use of this article is allowed only by permission of Rhyous.com.

 

Adding an alias in Windows 7 or making ls = dir in a command prompt

Hey all,

I don’t know about you but I switch between FreeBSD and Windows a lot.  So it drives me crazy when I type the command ls on windows and get the error message.

C:\Windows\system32>ls
‘ls’ is not recognized as an internal or external command,
operable program or batch file.

So I want this to go away.

I looked for the alias command in Windows and couldn’t find one.  So I made a batch file that solves this.

Windows doesn’t seem to have the equivalent of a .shrc or .cshrc or .bashrc. I couldn’t find a .profile either.  So I decided to go with the batch file route.

Creating a batch file as an alias

I created an .bat file that just forwards calls the original file and forwards all parameters passed when making the call.

Here is how it works.

Create a file called ls.bat. Add the following text.

ls.bat

@ECHO OFF
REM
REM Run a command with as many parameters as are passed.
REM This is used as a wrapper for any command.
REM It may also be used to alias a command.
REMREM Change this variable to equal the command you want to alias.
SET RealCMDPath=dir:getparams
SET cmdparams=%1
shift
:addparams
SET cmdparams=%cmdparams% %1
SHIFT
IF NOT %1.==. GOTO addparams

:runcmd
%RealCMDPath% %cmdparams%

Copy this batch file to your C:\Windows\System32 directory. Now you can type in ls on a windows box at the command prompt and it works.

How does this work to make your aliased command?

  1. Name the batch file the name of the alias.  I want to alias ls to dir, so my batch file is named ls.bat.
  2. In the batch file, set the RealCMDPath variable to the proper value, in my case it is dir.

So if you want to alias cp to copy, you do this:

  1. Copy the file and name it cp.bat.
  2. Edit the file and set this line:
    SET RealCMDPath=dir

Now you have an alias for both ls and cp.

Using different versions of msbuild.exe

You can also use this so you don’t have to add a path.

I need to use C:\Windows\Microsoft.NET\Framework\v3.5\msbuild.exe but sometimes I want to use C:\Windows\Microsoft.NET\Framework\v4.0.30319\msbuild.exe. Both files are named the same. So I can easily use my alias command.

  1. Create two files in C:\Windows\System32: one named msbuild35.bat and one named msbuild40.bat.
  2. Change the line in each file to have the appropriate paths for the RealCMDPath.

Anyway, this is really a useful batch file.

Running Unit Tests in Visual Studio 2010: DebugTestsInClass

Problem

So, I am trying to run Unit tests in Visual Studio 2010.  However, it isn’t working.

I am getting this message in the status bar.

The key combination (Ctrl + R, Ctrl + C) is bound to command (DebugTestsInClass) which is currently not available.

I do have Visual Studio 2010 Ultimate so I expected everything to be available.

I did a Google and Bing and MSDN search for “DebugTestsInClass” and got a big fat nothing, which is pretty difficult to do these days. (Of course, that won’t happen for the next guy now that I have made this post!)

Anybody know what the DebugTestsInClass is and how to make it available?

Cause

Ok, so I found the issue.  My test project was created a long time ago in Visual Studio 2008 and using MBUnit.

I had changed the test to use no longer use MBUnit, but to use Microsoft.VisualStudio.QualityTools.UnitTestFramework.

I had create a new test project by click Test | New Test.

Then migrate my test classes to the new project.

I was unaware that the test project must be .NET 4, but yes it does.  Creating a new Test project allows me to use my Ctrl + R, Ctrl + C  functionality.

At first, I thought that using .NET 4 might be a problem because everything else we are doing is currently in .NET 3.5.  However, even though we are developing in .NET 3.5 currently, our test projects can be .NET 4 as they only run on dev and build machines.

Resolution

So it looks like multiple steps were required to move my test project from one testing library to another.

  1. Create a new Test project by going to Test | New Test.
  2. Move the classes to the new test project.
  3. Change the class syntax to match the syntax specified by Microsoft.VisualStudio.QualityTools.UnitTestFramework.
  4. Add any references needed.

 

How to document a function so Visual Studio's Intellisense displays it?

So, when I code, I am usually in Visual Studio and I am used to writing documentation above my functions as follows:

        /*
         * The is SomeFunction that does some action.
         */
        private void SomeFunction(int inSomeValue)
        {
                // write code here
        }

However, it annoys me that this information doesn’t show up in Visual Studio’s Intellisense. So I took time to look up the proper way to make function documentation show up in Intellisense.

It turns out that you can type /// above a function and Visual Studio will automagically populate the markup needed to have your comments show up in intellisense.

        /// <summary>
        ///  The is SomeFunction that does some action.
        /// </summary>
        /// <param name="inSomeValue">Enter an integer as some value here.</param>
        private void SomeFunction(int inSomeValue)
        {
                // write code here
        }

So it seems if you use this syntax, the function documentation will now show up in Visual Studio’s Intellisense.

A DottedDecimal Object

Ok, so there are a lot of objects that are represented in dotted decimal notation.  The most common are versions and IP addresses.

Version 3.1.9.27

IP Address: 192.168.0.1

I have to wonder why I have never found in the Standard C++ Library, or in the C# libraries an object for these?  Are they there and I just don’t know how to find them.  It seems they are always just treated as Strings and this makes no sense to me.  Also these seem common enough that they should be standard objects in all languages.

Which IP Address is greater?

192.168.0.2
192.168.0.100

Well, since these are usually treated as strings, then .2 is greater than .100.  Unfortunately that is not correct.  We all know that .100 is greater.

So I created some objects that overload the >,>=,<=,<,==,!= functions.  Maybe these are completely finished, but hey, they are a start. I created C# and C++ versions.  The C# is first, scroll down if you are looking for C++ versions. This is really great for versions that can be different.  However, I think that for an IP address object, that because it is limited to three characters and each section is one byte and only can be seen as 0-255, that a very efficient object could be created, but for now, a more generic DottedDecimal object is fine, though if you had a large list of IP addresses, you may want that efficiency. Also, this is only tested with digits 0-9, not hex, so there is plenty more work to do, but usually version are just 0-9, though sometimes people throw in an "a" or "b" build such as 1.0.0.1a.  That is not handled yet.  So again, much more work to do.  But for my needs these are more than enough for now. If there are already objects like this that are awesome, efficient, tested, and free, let me know.

C# DottedDecimal object for IP address and Versions

For C#, I implement a lot of interfaces too as you can see in the object.

DottedDecimal.cs

using System;
using System.Collections.Generic;
using System.Text;

namespace DottedDecimalProject
{
    public class DottedDecimal
        : IComparable, IComparable<dottedDecimal>, IComparable<string>, ICloneable, IEquatable<string>, IEquatable<dottedDecimal>
    {
        #region Member Variables
        List<long> _DecimalValues;
        CompareDirection _CompareDirection = CompareDirection.LeftToRight;
        #endregion

        #region Constructors
        /*
         * The default constuctor.
         * The default compare direction is left to right
         * No values are added by default.
         */
        public DottedDecimal()
        {
        }

        /*
         * This constructor takes a string in this regex format
         * [0-9]+(\.[0-9])*
         */
        public DottedDecimal(String inDottedDecimalString)
        {
            _DecimalValues = null;
            _DecimalValues = StringToDottedDecimalList(inDottedDecimalString);
        }

        /*
         * This constructor takes two parameters.
         * Parameter 1 is a string in this regex format: [0-9]+(\.[0-9])*
         * Parameter 2 sets the compare direction. See this.Direction.
         */
        public DottedDecimal(String inDottedDecimalString, CompareDirection inCompareDirection)
        {
            _CompareDirection = inCompareDirection;
            _DecimalValues = null;
            _DecimalValues = StringToDottedDecimalList(inDottedDecimalString);
        }
        #endregion

        #region Properties
        /*
         * Returns the dotted decimal object in string format.
         */
        public String DottedDecimalString
        {
            get { return DottedDecimalListToString(); }
            set { _DecimalValues = StringToDottedDecimalList(value); }
        }

        /*
         * The decimal values are stored in order.  If LeftToRight, the left
         * most value is first.  If RightToLeft, the right most value is first.
         */
        public List<long> DecimalValues
        {
            get { return _DecimalValues; }
            set { _DecimalValues = value; }
        }

        /*
         * Determines whether to compare left to right or right to left.
         *
         * LeftToRight - 1.0.0.1 is greater than 1.0.0.0
         *               1.0.10 is greater than 1.0.0.27
         *
         * RightToLeft - 1.0.0.1 is less than 1.0.0.0
         *             - 1.0.10 is less than 1.0.0.27
         */
        public CompareDirection Direction
        {
            get { return _CompareDirection; }
            set
            {
                if (!(this.Direction == value))
                {
                    this._DecimalValues.Reverse();
                }
                _CompareDirection = value;
            }
        }
        #endregion

        #region Functions
        /*
         * Verifies that the CompareDirection values match between two DottedDecimal objects.
         */
        private static bool CompareDirectionsMatch(DottedDecimal left, DottedDecimal right)
        {
            if (left.Direction == right.Direction)
                return true;
            else
                return false;
        }

        /*
         * Overloads the greater than operator (>) to allow for a syntax as follows:
         *
         *      bool b = dd1 > dd2;
         */
        public static bool operator >(DottedDecimal left, DottedDecimal right)
        {
            int count = (left.DecimalValues.Count > right.DecimalValues.Count) ? right.DecimalValues.Count : left.DecimalValues.Count;

            for (int i = 0; i < count; i++)
            {
                // If left side is greater then true;
                if (left.DecimalValues&#91;i&#93; > right.DecimalValues[i])
                {
                    return true;
                }
                // If right side is greater then false;
                if (left.DecimalValues[i] < right.DecimalValues&#91;i&#93;)
                {
                    return false;
                }
                // If it is equal, check the next decimal values over
                if (left.DecimalValues&#91;i&#93; == right.DecimalValues&#91;i&#93;)
                {
                    continue;
                }
            }

            if (left.DecimalValues.Count > right.DecimalValues.Count)
            {
                // If the left side has the same values as the right,
                // but then has more values, true.
                return true;
            }

            if (left.DecimalValues.Count < right.DecimalValues.Count)
            {
                // If the left side has the same values as the right,
                // but then the right side has more values, false.
                return false;
            }
            // If we get here both sides are equals, so false
            return false;
        }

        /*
         * Overloads the less than operator (<) to allow for a syntax as follows:
         *
         *      bool b = dd1 < dd2;
         */
        public static bool operator <(DottedDecimal left, DottedDecimal right)
        {
            int count = (left.DecimalValues.Count > right.DecimalValues.Count) ? right.DecimalValues.Count : left.DecimalValues.Count;
            for (int i = 0; i < count; i++)
            {
                // If right side is greater then true;
                if (left.DecimalValues&#91;i&#93; < right.DecimalValues&#91;i&#93;)
                {
                    return true;
                }
                // If the left is greater then false;
                if (left.DecimalValues&#91;i&#93; > right.DecimalValues[i])
                {
                    return false;
                }
                // If it is equal, check the next decimal values over
                if (left.DecimalValues[i] == right.DecimalValues[i])
                {
                    continue;
                }
            }

            if (left.DecimalValues.Count > right.DecimalValues.Count)
            {
                // If the left side has the same values as the right,
                // but then has more values, false.
                return false;
            }

            if (left.DecimalValues.Count < right.DecimalValues.Count)
            {
                // If the left side has the same values as the right,
                // but then the right side has more values, true.
                return true;
            }
            // If we get here both sides are equals, so false
            return false;
        }

        /*
         * Overloads the equals operator (==) to allow for a syntax as follows:
         *
         *      bool b = dd1 == dd2;
         */
        public static bool operator ==(DottedDecimal left, DottedDecimal right)
        {
            // If there are more values in either side, they aren't equal
            if (!(left.DecimalValues.Count == right.DecimalValues.Count))
            {
                return false;
            }
            for (int i = 0; i < left.DecimalValues.Count; i++)
            {
                // If any one value is not equal, then false
                if (left.DecimalValues&#91;i&#93; != right.DecimalValues&#91;i&#93;)
                {
                    return false;
                }
            }
            // If you get here they are all equal so true
            return true;
        }

        /*
         * Overloads the not equals operator (!=) to allow for a syntax as follows:
         *
         *      bool b = dd1 != dd2;
         */
        public static bool operator !=(DottedDecimal left, DottedDecimal right)
        {
            // If there are more values in either side, they aren't equal
            if (!(left.DecimalValues.Count == right.DecimalValues.Count))
            {
                return true;
            }
            for (int i = 0; i < left.DecimalValues.Count; i++)
            {
                // If any one value is not equal, then true
                if (left.DecimalValues&#91;i&#93; != right.DecimalValues&#91;i&#93;)
                {
                    return true;
                }
            }
            // If you get here they are all equal so false
            return false;
        }

        public override bool Equals(object obj)
        {
            return base.Equals(obj);
        }

        public override int GetHashCode()
        {
            return base.GetHashCode();
        }

        public override string ToString()
        {
            return DottedDecimalString;
        }

        /*
         * Appends a new string value to the left side of a DottedDecimal object.  Adding "12" to
         * 1.0.0 makes it 1.0.0.12.  Because it is a string, you can also add multiple values at
         * a time so adding the string "12.24" makes 1.0.0.12.24.
         */
        void AddToLeftSide(String inVal)
        {
            foreach (string decimalString in inVal.Split('.'))
            {
                _DecimalValues.Insert(0, Convert.ToInt64(inVal));
            }
        }

        /*
         * Appends a new value to the left side of a DottedDecimal object.  Adding 12 to
         * 1.0.0 makes it 1.0.0.12
         */
        public void AddToLeftSide(long inVal)
        {
            _DecimalValues.Insert(0, inVal);
        }

        /*
         * Appends a new string value to the right side of a DottedDecimal object.  Adding "12" to
         * 1.0.0 makes it 12.1.0.0.  Because it is a string, you can also add multiple values at
         * a time so adding the string "12.24" makes 12.24.1.0.0.
         */
        public void AddToRightSide(String inVal)
        {
            foreach (string decimalString in inVal.Split('.'))
            {
                _DecimalValues.Add(Convert.ToInt64(decimalString));
            }
        }

        /*
         * Appends a new value to the right side of a DottedDecimal object.  Adding 12 to
         * 1.0.0 makes it 12.1.0.0
         */
        public void AddToRightSide(long inVal)
        {
            _DecimalValues.Add(inVal);
        }

        private string DottedDecimalListToString()
        {
            string retVal = "";
            if (this.Direction == CompareDirection.LeftToRight)
            {
                foreach (long l in _DecimalValues)
                {
                    if (!retVal.Equals(""))
                    {
                        retVal += ".";
                    }
                    retVal += l;
                }
            }
            else
            {
                for (int i = _DecimalValues.Count - 1; i >= 0; i--)
                {
                    if (!retVal.Equals(""))
                    {
                        retVal += ".";
                    }
                    retVal += _DecimalValues[i];
                }
            }
            return retVal;
        }

        private List<long> StringToDottedDecimalList(String inString)
        {
            List<long> retList = new List<long>();
            foreach (string decimalString in inString.Split('.'))
            {
                retList.Add(Convert.ToInt64(decimalString));
            }
            if (this.Direction == CompareDirection.RightToLeft)
            {
                retList.Reverse();
            }
            return retList;
        }

        #endregion

        #region Interface Functions

        #region IComparable Members
        public int CompareTo(object inOjbect)
        {
            DottedDecimal dd = (DottedDecimal)inOjbect;
            return CompareTo(dd);
        }
        #endregion

        #region IComparable<dottedDecimal> Members
        public int CompareTo(DottedDecimal inDottedDecimal)
        {
            if (this < inDottedDecimal)
                return -1;
            if (this == inDottedDecimal)
                return 0;
            if (this > inDottedDecimal)
                return 1;
            return -2; // Should never get here.
        }
        #endregion

        #region IComparable<string> Members
        public int CompareTo(string inString)
        {
            DottedDecimal dd = new DottedDecimal(inString);
            return CompareTo(dd);
        }
        #endregion

        #region ICloneable Members
        public object Clone()
        {
            return new DottedDecimal(this.DottedDecimalString, this.Direction);
        }

        #endregion

        #region IEquatable<string> Members
        public bool Equals(string inString)
        {
            DottedDecimal dd = new DottedDecimal(inString);
            return this == dd;
        }

        #endregion
        #region IEquatable<dottedDecimal> Members
        public bool Equals(DottedDecimal inDottedDecimal)
        {
            return this == inDottedDecimal;
        }
        #endregion

        #endregion

        #region Enums
        public enum CompareDirection
        {
            LeftToRight,
            RightToLeft
        }
        #endregion
    }
}

C++ DottedDecimal object for IP address and Versions

I tried to overload the common operators, if there is one you would like overloaded, let me know.

DottedDecimal.h

#pragma once
#include <vector>
#include <iostream>
#include "windows.h"

using namespace std;

class DottedDecimal
{
public:
	// Constructors
	DottedDecimal(); // Default constructor
	DottedDecimal(DottedDecimal & inDottedDecimal); // Copy constructor
	DottedDecimal(string inString);
	DottedDecimal(char * inString);
	DottedDecimal(LPTSTR inString);

	// Destructors
	~DottedDecimal();

	// Public functions
	string GetDottedDecimal();

	template <class T>
	void SetDottedDecimal(const T& t);

	vector<long> GetDecimals();

	// Functions Overloading Operators
	friend ostream &operator<<(ostream & dataStream, DottedDecimal & dd);

	friend bool operator==(DottedDecimal & left, DottedDecimal & right);
	friend bool operator!=(DottedDecimal & left, DottedDecimal & right);

	friend bool operator>(DottedDecimal & left, DottedDecimal & right);
	friend bool operator>=(DottedDecimal & left, DottedDecimal & right);

	friend bool operator<(DottedDecimal & left, DottedDecimal & right);
	friend bool operator<=(DottedDecimal & left, DottedDecimal & right);

private:
	// Member Variables
	vector<long> _decimals;

	// Private Functions
	void StringSplit(string inString, string inDelim, vector<string> * outResults);

	template <class T>
	string AnyTypeToString(const T& t);

	template <class T>
	void StringToAnyType(T& t, std::string inString);
};

DottedDecimal.cpp

#include "StdAfx.h"
#include "DottedDecimal.h"
#include <iostream>
#include <sstream>

using namespace std;

DottedDecimal::DottedDecimal()
{
}

DottedDecimal::DottedDecimal(DottedDecimal & inDottedDecimal)
{
	SetDottedDecimal(inDottedDecimal.GetDottedDecimal());
}

DottedDecimal::DottedDecimal(string inString)
{
	SetDottedDecimal(inString);
}

DottedDecimal::DottedDecimal(LPTSTR inString)
{
	wstring ws = wstring(inString);
	string s;
	s.assign(ws.begin(), ws.end());
	SetDottedDecimal(s);
}

DottedDecimal::DottedDecimal(char * inString)
{
	SetDottedDecimal(inString);
}

DottedDecimal::~DottedDecimal()
{
}

string DottedDecimal::GetDottedDecimal()
{
	string retVal = "";
	for (unsigned short i = 0; i < _decimals.size(); i++)
	{
		if (retVal.compare("") != 0)
		{
			retVal += ".";
		}
		retVal += AnyTypeToString(_decimals.at(i));
	}
	return retVal;
}

template <class T>
void DottedDecimal::SetDottedDecimal(const T& t)
{
	_decimals.clear();
	string valueString = AnyTypeToString(t);
	vector<string> * values = new vector<string>();
	StringSplit(valueString, ".", values);
	for (unsigned short i = 0; i < values->size(); i++)
	{
		long l;
		StringToAnyType(l, values->at(i));
		_decimals.push_back(l);
	}
	delete values;
}

vector<long> DottedDecimal::GetDecimals()
{
	return _decimals;
}

ostream &operator<<(ostream & dataStream, DottedDecimal & dd)
{
	dataStream << dd.GetDottedDecimal();
	return dataStream;
}

bool operator==(DottedDecimal & left, DottedDecimal & right)
{
	// If the value count isn't the same, then false
	if (left.GetDecimals().size() != right.GetDecimals().size())
		return false;

	for (unsigned short i = 0; i < left.GetDecimals().size(); i++)
	{
		// If at any time values don't match, return false
		if (left.GetDecimals().at(i) != right.GetDecimals().at(i))
			return false;
	}

	// If you get here they are the same.
	return true;
}

bool operator!=(DottedDecimal & left, DottedDecimal & right)
{
	// If the value count isn't the same, then true
	if (left.GetDecimals().size() != right.GetDecimals().size())
		return true;

	for (unsigned short i = 0; i < left.GetDecimals().size(); i++)
	{
		// If at any time values don't match, return true
		if (left.GetDecimals().at(i) != right.GetDecimals().at(i))
			return true;
	}

	// If you get here they are the same.
	return false;
}

bool operator>(DottedDecimal & left, DottedDecimal & right)
{
	// If one has three values and the other has four, only check three
	short count = (left.GetDecimals().size() <= right.GetDecimals().size() ? left.GetDecimals().size() : right.GetDecimals().size());
	for (unsigned short i = 0; i < count; i++)
	{
		if (left.GetDecimals().at(i) > right.GetDecimals().at(i))
			return true;
	}

	// If you get here, then the checked values were the same.
	// Return true if the left side has more values than the right side.
	if (left.GetDecimals().size() > right.GetDecimals().size() )
		return true;
	else
		return false;
}

bool operator>=(DottedDecimal & left, DottedDecimal & right)
{
	// If one has three values and the other has four, only check three
	short count = (left.GetDecimals().size() <= right.GetDecimals().size() ? left.GetDecimals().size() : right.GetDecimals().size());
	for (unsigned short i = 0; i < count; i++)
	{
		// If any compared value is greater, return true;
		if (left.GetDecimals().at(i) > right.GetDecimals().at(i))
			return true;
	}

	// If you get here, then the checked values were the same.
	// Return true if the left side has more values than or the same values as the right side.
	return left.GetDecimals().size() >= right.GetDecimals().size();
}

bool operator<(DottedDecimal & left, DottedDecimal & right)
{
// If one has three values and the other has four, only check three
	short count = (left.GetDecimals().size() <= right.GetDecimals().size() ? left.GetDecimals().size() : right.GetDecimals().size());
	for (unsigned short i = 0; i < count; i++)
	{
		// If any compared value is less, return true;
		if (left.GetDecimals().at(i) < right.GetDecimals().at(i))
			return true;
	}

	// If you get here, then the checked values were the same.
	// Return true if the left side has less values than the right side.
	return left.GetDecimals().size() < right.GetDecimals().size();
}

bool operator<=(DottedDecimal & left, DottedDecimal & right)
{
	// If one has three values and the other has four, only check three
	short count = (left.GetDecimals().size() <= right.GetDecimals().size() ? left.GetDecimals().size() : right.GetDecimals().size());
	for (unsigned short i = 0; i < count; i++)
	{
		// If any compared value is greater, return true;
		if (left.GetDecimals().at(i) > right.GetDecimals().at(i))
			return true;
	}

	// If you get here, then the checked values were the same.
	// Return true if the left side has less values than or the same values as the right side.
	return left.GetDecimals().size() <= right.GetDecimals().size();
}

// Private

template <class T>
string DottedDecimal::AnyTypeToString(const T& t)
{
	std::stringstream ss;
	ss << t;
	return ss.str();
}

template <class T>
void DottedDecimal::StringToAnyType(T& t, std::string inString)
{
	std::stringstream ss(inString);
	ss >> t;
}

void DottedDecimal::StringSplit(string inString, string inDelim, vector<string> * outResults)
{
	int cutAt;
	while( (cutAt = inString.find_first_of(inDelim)) != inString.npos )
	{
		if(cutAt > 0)
		{
			outResults->push_back(inString.substr(0,cutAt));
		}
		inString = inString.substr(cutAt+1);
	}
	if(inString.length() > 0)
	{
		outResults->push_back(inString);
	}
}

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How to enumerate installed MSI Products and their MSP Patches using C#

Hey all,

I already have a C++ example of doing this, but that isn’t much help when you have to do it in C#. So it is good to know how to do this in both languages.

Here is what I did:

  1. Created a new C# Console Application project in Visual Studio and named it WindowsInstallerTest.
  2. I added a reference to Microsoft.Deployment.WindowsInstaller.
  3. I added a using statement to the same Microsoft.Deployment.WindowsInstaller.
  4. I enumerated the installed MSI products and then with a foreach loop output data on each.
  5. I enumerated the MSP patches for each product and used another foreach loop to output data on each product.

Here is the simple code.  Hopefully this is enough to get your started with writing code to work with installed MSI products.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
// Step 1 - Add a reference to Microsoft.Deployment.WindowsInstaller
//          and then add this using statement.
using Microsoft.Deployment.WindowsInstaller;

namespace WindowsInstallerTest
{
    class Program
    {
        static void Main(string[] args)
        {

            // Step 2 - Get the installed MSI Products
            IEnumerable<productInstallation> installations = Microsoft.Deployment.WindowsInstaller.ProductInstallation.GetProducts(null, "s-1-1-0", UserContexts.All);
            int i = 0;

            // Step 3 - Loop through the installed MSI Products and output information
            foreach (ProductInstallation installation in installations)
            {
                Console.WriteLine("Id: " + ++i);
                Console.WriteLine("Name: " + installation.ProductName);
                Console.WriteLine("Install Source: " + installation.InstallSource);
                Console.WriteLine("Patches: ");

                // Step 4 - Get the installed MSP Patches for the current installation
                IEnumerable<patchInstallation> patches = PatchInstallation.GetPatches(null, installation.ProductCode, "s-1-1-0", UserContexts.All, PatchStates.All);

                // Step 5 - Loop through the installed MSP Patches and output information
                int j = 0;
                foreach (PatchInstallation patch in patches)
                {
                    Console.WriteLine("  " + ++j + ": " + patch.DisplayName);
                    Console.WriteLine("  Cache: " + patch.LocalPackage);
                }
                Console.WriteLine();
            }
        }
    }
}

How to get the current running executable name as a string in C#?

Ok, there are multiple options.

Here is the code, you choose the option you want.

It is best to use Option 1 or Option 2. Read this blog at MSDN for a better understanding:
Assembly.CodeBase vs. Assembly.Location

using System;

namespace GetCurrentProcessName
{
    class Program
    {
        static void Main(string[] args)
        {
            // It is best to use Option 1 or Option 2.  Read this:
            // http://blogs.msdn.com/b/suzcook/archive/2003/06/26/assembly-codebase-vs-assembly-location.aspx

            // Option 1 - Using Location (Recommended)
            String fullExeNameAndPath = System.Reflection.Assembly.GetExecutingAssembly().Location;
            String ExeName = System.IO.Path.GetFileName(fullExeNameAndPath);

            // Option 2 - Using CodeBase instead of location
            String fullExeNameAndPathUrl = System.Reflection.Assembly.GetExecutingAssembly().CodeBase;
            String codeBase = System.IO.Path.GetFileName(fullExeNameAndPathUrl);

            // Option 3 - Usable but during debugging in Visual Studio it retuns ExeName.vhost.exe
            String fullVhostNameAndPath = Environment.GetCommandLineArgs()[0];
            String vhostName = System.IO.Path.GetFileName(fullVhostNameAndPath);

            // Option 4 - Also usable but doesn't include the extension .exe and also returns ExeName.vhost
            // during debuggin in visual studio
            String prcessName = System.Diagnostics.Process.GetCurrentProcess().ProcessName;
        }
    }
}

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How to limit or prevent characters in a TextBox in C#? Or How to create a NumberTextBox or DigitBox object?

Let say you want to have a TextBox in which you only want to allow integers (0-9) or maybe you only want to allow strings, A-Za-z.

Well, lets play around with this for a second and see what we can do.

To get started do this:

  1. Create a new WPF Application project.
  2. In the designer, add a TextBox from the Toolbox.
  3. In the properties field for the TextBox click the icon that look like a lightening bolt to bring up events.
  4. Find the KeyDown event and double-click on it.

Ok, so you should now have the following function:

        private void textBox1_KeyDown(object sender, KeyEventArgs e)
        {
        }

The key that was pressed is accessible from the KeyEventArgs variable, e. Specifically e.Key.

Key just happens to be an enum, which means they can basically be treated as integers.

The key press can be ignored by telling setting e.Handled=true. This way it is already marked as handled and will not be added to the TextBox.

Allow only number keys 0-9 in a TextBox

Here is a simple function to allow only natural numbers or number keys 0-9 in a TextBox. Be aware that th

        private void textBox1_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.Key < Key.D0 || e.Key > Key.D9)
            {
                e.Handled = true;
            }
        }

Wow, that was pretty simple, right?  WRONG! It is not that easy.

You realize that there are two sets of numbers on a keyboard right? You have numbers in row above your QWERTY keys and you likely have a Number pad on the right of your keyboard as well.  That is not all either.

What else did we forget, you might ask?  Well, of the six requirements we need to handle, we only handled one.  For an application to be considered release quality or enterprise ready or stable, all six of these should be handled.

  1. Numbers 1234567890 above QWERTY keys.
  2. Numpad numbers.
  3. You may want to allow pressing of the Delete, Backspace, and Tab keys.
  4. What about pasting?
  5. What about drag and drop?
  6. What about someone else calling your code and changing the text?

Requirements

Here are the six requirements in clear statements.

  1. Allow pressing Numbers 1234567890 above QWERTY keys.
  2. Allow pressing Numpad numbers.
  3. Allow pressing of the Delete, Backspace, and Tab keys.
  4. Allow pasting so that only numbers in a string are added: A1B2C3 becomes 123.
  5. Allow drag and drop so that only numbers in a string are added: A1B2C3 becomes 123.
  6. Allow change in code at runtime so that only numbers in a string are added: A1B2C3 becomes 123.

Remembering lists like this is something that comes with experience.  If you thought of these on your own, good work.  If you didn’t think of them on your own, don’t worry, experience comes with time.

So lets enhance this to handle each of these.

Handling both Number keys and Numpad keys

        private void textBox1_KeyDown(object sender, KeyEventArgs e)
        {
                e.Handled = !IsNumberKey(e.Key);
        }

        private bool IsNumberKey(Key inKey)
        {
            if (inKey < Key.D0 || inKey > Key.D9)
            {
                if (inKey < Key.NumPad0 || inKey > Key.NumPad9)
                {
                    return false;
                }
            }
            return true;
        }

All right, we now have two of the six requirements down.

Handling Delete, Backspace, and Tab keys

You can probably already guess how easy it will be to do something similar to handle these two keys.

private void textBox1_KeyDown(object sender, KeyEventArgs e)
        {
            e.Handled = !IsNumberKey(e.Key) && !IsDelOrBackspaceOrTabKey(e.Key);
        }

        private bool IsNumberKey(Key inKey)
        {
            if (inKey < Key.D0 || inKey > Key.D9)
            {
                if (inKey < Key.NumPad0 || inKey > Key.NumPad9)
                {
                    return false;
                }
            }
            return true;
        }

        private bool IsDelOrBackspaceOrTabKey(Key inKey)
        {
            return inKey == Key.Delete || inKey == Key.Back || inKey == Key.Tab;
        }

Ok, now we have three of six requirements handled.

Handling Paste (Ctrl + V) and Drag and Drop

Yes, I can handle both at the same time with a new event TextChanged.

This is setup so that if someone pastes both letters and number, only the numbers are pasted: A1B2C3 becomes 123.

This event is not configured so we have to set it up.

  1. In the designer, click the TextBox.
  2. In the properties field for the TextBox click the icon that look like a lightening bolt to bring up events.
  3. Find the TextChanged event and double-click on it.

You should now have this stub code for the event function.


Here is some easy code to make sure each

        private void textBox1_TextChanged(object sender, TextChangedEventArgs e)
        {
            String tmp = textBox1.Text;
            foreach (char c in textBox1.Text.ToCharArray())
            {
                if (!System.Text.RegularExpressions.Regex.IsMatch(c.ToString(), "^[0-9]*$"))
                {
                    tmp = tmp.Replace(c.ToString(), "");
                }
            }
            textBox1.Text = tmp;
        }

Guess what else? This last function actual handles the first five requirements all by itself. But it is less efficient so we will leave the previous requirements as they are.

Handling Direct Code Change

Ok, so some somehow your TextBox is passed inside code during runtime a string that contains more than just numbers.  How are you going to handle it.

This is setup so that if someone pastes both letters and number, only the numbers are pasted: A1B2C3 becomes 123.  Well, we need to run the same function as for Drag and Drop, so to not duplicate code, it is time to create a class or object.

Creating a NumberTextBox object

Now we need to make our code reusable. Lets create a class called NumberTextBox and it can do everything automagically.

NumberTextBox

using System;
using System.Text;
using System.Windows.Controls;
using System.Windows.Input;

namespace System.Windows.Controls
{
    public class DigitBox : TextBox
    {
        #region Constructors
        /*
		 * The default constructor
 		 */
        public DigitBox()
        {
            TextChanged += new TextChangedEventHandler(OnTextChanged);
            KeyDown += new KeyEventHandler(OnKeyDown);
        }
        #endregion

        #region Properties
        new public String Text
        {
            get { return base.Text; }
            set
            {
                base.Text = LeaveOnlyNumbers(value);
            }
        }

        #endregion

        #region Functions
        private bool IsNumberKey(Key inKey)
        {
            if (inKey < Key.D0 || inKey > Key.D9)
            {
                if (inKey < Key.NumPad0 || inKey > Key.NumPad9)
                {
                    return false;
                }
            }
            return true;
        }

        private bool IsDelOrBackspaceOrTabKey(Key inKey)
        {
            return inKey == Key.Delete || inKey == Key.Back || inKey == Key.Tab;
        }

        private string LeaveOnlyNumbers(String inString)
        {
            String tmp = inString;
            foreach (char c in inString.ToCharArray())
            {
                if (!System.Text.RegularExpressions.Regex.IsMatch(c.ToString(), "^[0-9]*$"))
                {
                    tmp = tmp.Replace(c.ToString(), "");
                }
            }
            return tmp;
        }
        #endregion

        #region Event Functions
        protected void OnKeyDown(object sender, KeyEventArgs e)
        {
            e.Handled = !IsNumberKey(e.Key) && !IsDelOrBackspaceOrTabKey(e.Key);
        }

        protected void OnTextChanged(object sender, TextChangedEventArgs e)
        {
            base.Text = LeaveOnlyNumbers(Text);
        }
        #endregion
    }
}

Now I can delete the events and functions from the Window1.xaml.cs file. I don’t have to add any code to the Window1.xaml.cs. Instead I need to reference my local namespace in the Window1.xaml and then change the TextBox to a local:NumberTextBox. Here is the XAML.

<window x:Class="TextBoxIntsOnly.Window1"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="clr-namespace:TextBoxIntsOnly"
    Title="Window1" Height="300" Width="300">
    <grid>
        <local:DigitBox Margin="87,27,71,0" VerticalAlignment="Top" x:Name="textBox1" />
        <label Height="28" HorizontalAlignment="Left" Margin="9,25,0,0" Name="label1" VerticalAlignment="Top" Width="72">Integers:</label>
        <textBox Height="23" Margin="87,56,71,0" Name="textBox2" VerticalAlignment="Top" />
        <label Height="28" HorizontalAlignment="Left" Margin="9,54,0,0" Name="label2" VerticalAlignment="Top" Width="72">Alphabet:</label>
    </grid>
</window>

And now all six requirements are met.

Common Regular Expression Patterns for C#

The following are code snippets for common regular expressions in C#.

If you have a regular expression that you think is common or a correction/improvement to one of mine, please submit it.

IP address pattern or expression

The expression:

^[\w!#$%&amp;'*+\-/=?\^_`{|}~]+(\.[\w!#$%&amp;'*+\-/=?\^_`{|}~]+)*@((([\-\w]+\.)+[a-zA-Z]{2,4}$)|(([0-9]{1,3}\.){3}[0-9]{1,3}))

In CSharp code:

String theIpAddressPattern = @"^[0-9]{1,3}\.){3}[0-9]{1,3}$";

Domain name pattern or expression

The expression:

^[\-\w]+\.)+[a-zA-Z]{2,4}$

In CSharp code:

String theDoainNamePattern = @"^[\-\w]+\.)+[a-zA-Z]{2,4}$";

Email address pattern or expression

The expression:

^[\w!#$%&amp;'*+\-/=?\^_`{|}~]+(\.[\w!#$%&amp;'*+\-/=?\^_`{|}~]+)*@((([\-\w]+\.)+[a-zA-Z]{2,4}$)|(([0-9]{1,3}\.){3}[0-9]{1,3}))

In CSharp code:

String theEmailPattern = @"^[\w!#$%&'*+\-/=?\^_`{|}~]+(\.[\w!#$%&'*+\-/=?\^_`{|}~]+)*"
                                   + "@"
                                   + @"((([\-\w]+\.)+[a-zA-Z]{2,4})|(([0-9]{1,3}\.){3}[0-9]{1,3}))$";

a

The URL Pattern

The expression:

((^http(s)*://(([\-\w]+\.)+[a-zA-Z]{2,4}.*)))$|(^ftp://([\w](:[\w]))*(([\-\w]+\.)+[a-zA-Z]{2,4}[/\w]*))$

In CSharp code:

            String theURLPattern = @"((^http(s)*://(([\-\w]+\.)+[a-zA-Z]{2,4}.*)))$"
                                 + @"|(^ftp://([\w](:[\w]))*(([\-\w]+\.)+[a-zA-Z]{2,4}[/\w]*))$";

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